The probability of an impossible event is
- (a)\(0\)
- (b)\(\dfrac12\)
- (c)\(1\)
- (d)\(-1\)
Revision notes, 17 board-style questions with the step marks shown, and a four-step route from the basics to 95+, each step ending in a short checkpoint.
Statistics and Probability unit: 10 of 80 theory marks (Statistics, Introduction to Probability).
In the NCERT book Ganita Manjari: Part I, Chapter 7, The Mathematics of Maybe: Introduction to Probability.
Probability measures how likely an event is, on a scale from \(0\) to \(1\): \(0\) for an impossible event, \(1\) for a certain event, \(\dfrac12\) for "as likely as not". For any event \(E\), \(P(\text{not } E) = 1 - P(E)\).
From trials or recorded data: \(P(E) = \dfrac{\text{number of trials in which } E \text{ happened}}{\text{total number of trials}}\). It changes from one experiment to another and settles down as the number of trials grows. Expected number of times in \(N\) new trials \(\approx N \times P(E)\) (an estimate, not a promise).
When all outcomes are equally likely: \(P(E) = \dfrac{\text{number of outcomes favourable to } E}{\text{total number of outcomes}}\). A fair coin: \(P(H) = \dfrac12\); a fair die: each face \(\dfrac16\).
The sample space is the list of all possible outcomes; an event is a set of outcomes. Two coins: \(\{HH, HT, TH, TT\}\); a coin and a die: \(12\) outcomes; two dice: \(36\) ordered pairs \((a, b)\).
For an experiment in stages, draw one set of branches per stage. Each path from the start is one outcome; with equally likely branches, count the paths. Three coins give \(2 \times 2 \times 2 = 8\) paths.
A fair die is thrown. Find the probability of a number greater than \(4\).
Favourable \(\{5, 6\}\): \(P = \dfrac26 = \dfrac13\).
In \(250\) tosses a coin showed heads \(135\) times. Find the experimental probability of a tail.
Tails \(= 115\), so \(P(T) = \dfrac{115}{250} = \dfrac{23}{50}\).
Two fair coins are tossed. Find \(P(\text{exactly one head})\).
Outcomes \(HH, HT, TH, TT\); favourable \(HT, TH\): \(P = \dfrac12\).
Topics in this chapter: The probability scale · Theoretical probability · Experimental probability · Sample spaces and events · Tree diagrams.
Work through the steps in order. Take each checkpoint closed book, about 1.5 minutes per mark; pass at 80% to move on. Two misses in a row means going back one step.
You can place events on the probability scale and find simple experimental and theoretical probabilities.
You can list sample spaces for coins, dice and spinners, use data tables and estimate expected frequencies.
You can use tree diagrams and solve multi-part problems on bags, spinners and recorded data.
You can handle two-dice and two-spinner events such as 'the first number is larger' or 'sum greater than product'.
Original questions in the board's styles. Multiple-choice answers are checked as you go; for written answers, compare your working with the step mark scheme and record your marks. 2 of the 17 are competency-based (case studies and questions set in a real-life situation): the "Competency-based" button shows just those.
The probability of an impossible event is
A fair die is thrown once. The probability of getting a prime number is
A coin is tossed \(200\) times and shows heads \(116\) times. The experimental probability of getting a tail is
Stretch yourself: original probability problems at Intermediate level (ages 13 to 16), with hints and full solutions: Problem I129 · Problem I136 · Problem I143 · Problem I34. All 26 →
Want it against the clock? Take a timed 30-mark chapter test on Introduction to Probability, new questions each time, or climb the Difficulty ladder, levels 1 to 10, three questions a level (CBSE Essentials or the free trial).